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<img src="/icons/circle_pink.svg" alt="/icons/circle_pink.svg" width="40px" /> Table of Contents
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<img src="/icons/circle_pink.svg" alt="/icons/circle_pink.svg" width="40px" /> Class Options
- Adventurers are a special kind of wild - always chasing excitement and diving headfirst into things most people would run from. They’re the ones exploring the dark corners of the world, facing the dangers that everyone else is too smart (or too scared) to mess with. Heroes in the making - whether they like it or not!
- Class is the primary definition of what your character can do. Your class isn’t just what you do - it’s who you are. It’s more than a job; it’s your character’s calling, shaping how they see the world and their place in it. A fighter? She might see everything as a battle of strategy and survival, just a piece in a much bigger game. A cleric? He’s probably thinking about the grand plan of the gods and where he fits in the cosmic shuffle. While the fighter’s got connections in mercenary groups or armies, the cleric’s rolling deep with priests, paladins, and devoted followers of their faith. Whoever you are, your class is your lens on the world and the adventures ahead!
- Your class gives you a variety of special features, such as a fighter’s mastery of weapons and armor, and a wizard’s spells. At low levels, your class gives you only two or three features, but as you advance in level you gain more and your existing features often improve. Each class entry in this chapter includes a table summarizing the benefits you gain at every level, and a detailed explanation of each one.
- Adventurers sometimes advance in more than one class. A rogue might switch direction in life and swear the oath of a paladin. A barbarian might discover latent magical ability and dabble in the sorcerer class while continuing to advance as a barbarian. Elves are known to combine martial mastery with magical training and advance as fighters and wizards simultaneously.
- Optional rules for combining classes in this way, called multiclassing, appear in chapter 6 of the Player’s Handbook.
- [Include references to any homebrew classes you might be using! I really love Benjamin Huffman’s Pugilist and use it in pretty much every campaign!]
(Click on an option below to learn more about a class)
Classes
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