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<img src="/icons/circle_pink.svg" alt="/icons/circle_pink.svg" width="40px" /> Table of Contents
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<img src="/icons/circle_pink.svg" alt="/icons/circle_pink.svg" width="40px" /> The Basics
- All of the non-stat parts of these background/class/heritage options are just for inspiration! You get to write your own story. So if you say hermits aren’t reclusive and are actually very friendly but just aren’t approached by people so nobody knows that - then you’re right! This goes doubly for any tropes you’re not into. You don’t have to be haughty or hate dwarfs if you’re an elf. Any description is just a jumping off point for ideas for your character, their personality, and the story you’d like to tell!
- Your concept should encompass who your character is right now as well as leave room for where you might want them to grow (who they are vs who you want them to become).
- They’re not heroes … yet! They’re essentially skilled laborers/explorers/mercenaries/etc. on their way to becoming legendary heroes.
- What kind of story do you want to tell? Who do you the player want to be?
- Do you want to be someone who works to figure out mysteries? Do you want to protect the group? Do you want to make friends and influence how people act towards the group?
- Do you want to play a common race or an uncommon/monstrous race? Playing a uncommon/monstrous race means some villagers in non-metropolitan areas might be afraid of you or nervous in your presence. Playing a common race means you might have more alarming interactions areas where there might be more settlements of monstrous races. Each choice has its own set of pro/cons and innate stories built in!
- All options are non-exhaustive! If you want something not listed, just let me know! I’m very open to reflavoring existing things as well as homebrew, we may just have to tweak some stat stuff to make it ~balanced~
- Although this article is from a different RPG system, it’s a very good example on how to think about your high concept idea
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